debug-settings
Debug Settings: MENU 2 (DEX)
This is a list of options found in debug (DEX) firmware. Not all of them are working in Rebug so have play around for yourself.
* Debug Settings
This is a list of debug settings available on a Debugging Station. These settings help developers to debug and test applications.
* O Button Behavior
Switch the assignment of the ”O” button to ”X” button (like for japans games/region settings).
– ”Enter” : assign the ”Enter” function to ”O” button
– ”Back” : assign the ”Enter” function to ”X” button.
* NP Environment
Edit the environment variable to connect to the network of your choice.
Examples:
”np” : retail network.
”sp-int” : developers network.
”prod-qa” : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc”¦).
* Game Type (Debugger)
Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– ”Disc Boot Game” : use application like a game disc.
– ”HDD Boot Game” : use application like a HDD boot game.
– ”Patch” : use application installed as a game patch.
– ”PARAM.SFO” : use the param.sfo directly from the application.
* Game Output Resolution (Debugger)
Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– ”480 (4:3)”
– ”480 (16:9)”
– ”576 (4:3)”
– ”576 (16:9)”
– ”720″
– ”960 x 1080″
– ”1280 x 1080″
– ”1440 x 1080″
– ”1600 x 1080″
– ”1920 x 1080″
* Game Output Sound (Debugger)
Set game output sound of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– ”Maximum Number of Channels Set on [ Sound Settings ] > [ Audio Output Settings ]”
– ”2 ch”
– ”2 ch (Downmix: 5.1 ch -> 2 ch)”
– ”2 ch (Downmix: 7.1 ch -> 2 ch)”
– ”5.1 ch”
– ”5.1 ch (Downmix: 7.1 ch -> 5.1 ch)”
– ”7.1 ch”
– ”Dolby Digital”
– ”Dolby Digital (Downmix: 7.1 ch -> 5.1 ch)”
– ”DTS”
– ”DTS (Downmix: 7.1 ch -> 5.1 ch)”
* BGM Player (Debugger)
Set the activation of BGM playback when an application is started from the debugger (usually, this information is read from PARAM.SFO).
– ”Off” : deactivate the BGM Player.
– ”On” : activate the BGM Player.
* GameContentUtil Boot Path (Debugger)
Change the game content boot path when an application is started from the debugger.
– ”For Development” : return the real path where the application is started.
– ”For Release” : return the path from ”GameContentUtil dirName (Debugger)” setting.
* GameContentUtil dirName (Debugger)
Change the game content directory when an application is started from the debugger in release mode.
* GameContentUtil Boot Path (/app_home/PS3_GAME/)
Change the game content boot path when an application is started from /app_home/PS3_GAME/.
– ”For Development” : return the real path where the application is started.
– ”For Release” : return the path from the PARAM.SFO settings
* Region Settings
Change the console settings (system language, time, date, etc”¦) depending on which region are selected.
– ”Japan”
– ”North America”
– ”Oceania”
– ”UK”
– ”Europe”
– ”Korea”
– ”Southeast Asia”
– ”Taiwan”
– ”Russia”
– ”China”
– ”Mexico”
– ”Hong Kong”
* Fake Other Region
Fake the license area of the console (”SCEE” for Europe, ”SCEA” for America, etc”¦) to ”Other”.
– ”Off” : the Fake Other Region setting is deactivated.
– ”On” : the license area is set to ”Other”.
Note : Setting on that option is not saved after a console reboot.
* HDCP
High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across High-Definition Multimedia Interface (HDMI) connection. (http://en.wikipedia.org/wiki/HDCP)
– ”Off” : the HDCP protection is deactivated.
– ”On” : the HDCP protection is activated
* Display HDD Free Space
Display the hard drive free space on the menu screen while an application is running.
* Fake Free Space
Fake the amount of free space on the HDD, in ”Fake Limit Size” function.
– ”Off” : deactivate Fake Free Space function.
– ”On” : activate Fake Free Space function.
– ”On (Ignored in NP Trophy)” : activate Fake Free Space function exept for trophy functions.
* Fake Limit Size
Set the amount of free space on the HDD in MB when the ”Fake Free Space” function is activated.
* Fake Save Data Owner
Allows use of save data from other users and displays a warning message at every load/save during the game. Once a save data has been saved with this features activated, that save couldn”™t be read with this function deactivated.
– ”Off” : deactivate the Fake Save Data Owner function.
– ”On” : activate the Fake Save Data Owner function.
* Format System Cache
Format the system cache area.
– ”Yes” : format the system cache.
– ”No” : cancel the system cache format.
* Release Check Mode
Check if /app_home is used in the application.
– ”Development Mode” : the application can used /app_home.
– ”Release Mode” : the application can”™t use /app_home.
* Exception Handler
Handle PPU exceptions in order to debug an application.
– ”Off” : deactivate the exception handling.
– ”On” : activate the exception handling.
* NP Debug
When an application is started, Playstation Network information related to that application is displayed.
– ”Off” : deactivate the NP Debug function.
– ”On” : activate the NP Debug function.
* NPDRM Debug
Set and test the access rights to an application that use drm protection.
– ”Off” : deactivate the NPDRM Debug function.
– ”No Entitlement (80029513)” : return 80029513 error.
– ”Deactivated (80029514)” : return 80029514 error.
– ”Unexpected Error” : return unexpected error.
* NPDRM Clock Debug
Activate/deactivate the validity period of an application that use drm protection.
– ”Off” : deactivate the NPDRM Clock Debug function.
– ”On” : activate the NPDRM Clock Debug function.
* Service ID
Edit the Service ID of the content to access it on the Store.
Example : AB0000-ABCD12345_00
* MsgDialogUtil Display Errorcode
Display the error code of an application that uses the cellMsgDialogOpenErrorCode function in the notification window.
– ”Off” : deactivate the MsgDialogUtil Display Errorcode function.
– ”On” : activate the MsgDialogUtil Display Errorcode function.
* Format BD Emulator HDD
Format the external usb device (FAT32) for use it with the BD Emulator Function.
– ”Quick Format” : Make a quick device format.
– ”Full Format” : Make a full device format.
* Disable ExitGame Timeout
Disable the forced termination of an application due to a time out.
– ”Off” : do not disable the ExitGame Timeout function.
– ”On” : disable the ExitGame Timeout function.
* Core Dump
The Core Dump functions save and configure the output exceptions of applications in order to debug them.
– ”Copy” : Copy a core file.
– ”Delete” : Delete a core file.
– ”Option” :
[Option] > [* Trigger Option]
– ”Disable PPU exception detection” : PPU exception are not includes in the core file.
– ”Disable SPU exception detection” : SPU exception are not includes in the core file.
– ”Disable RSX® exception detection” : RSX exception are not includes in the core file.
– ”Disable Foot Switch detection” : the foot switch detection is deactivated.
[* Corefile Generation Option]
– ”Disable Memory Dump” : the memory dump is not include in the core file.
[* Execution Control Option]
– ”Enable restart process and core dump function after core dumped” : After a core file dumped, the process will restart and the core dump function activated.
– ”Off” : deactivate
the core dump function.
– ”On (Save to /app_home)” : activate the core dump function and save the core file to /app_home.
– ”On (Save to /dev_ms)” : activate the core dump function and save the core file to /dev_ms.
– ”On (Save to /dev_usb)” : activate the core dump function and save the core file to /dev_usb.
– ”On (Save to /dev_hdd0)” : activate the core dump function and save the core file to /dev_hdd0.
* Crash Report
When the console crashes, a report can be sent to Sony servers.
– ”Off” : deactivate the Crash Report function.
– ”On” : activate the Crash Report function.
* PowerOnReset
The console is automatically turned on when the main power button is turned on.
– ”Off” : deactivate the PowerOnReset function.
– ”On” : activate the PowerOnReset function.
* Boot Mode
Choose which mode to boot the console.
– ”Debugger Mode” : boot on the debugger, for debugging purpose.
– ”System Software Mode” : boot on system software mode, for developing purpose.
– ”Release Mode” : boot on release mode, the same than retail console, for finals tests purpose.
* Blu-ray Disc Access
Choose the Blu-ray disc type of access.
– ”BD Emulator (DEV)” : Use the internal hdd for the BD-Emulator. (Reference Tools only)
– ”BD Emulator (USB)” : use an usb hdd formatted for the BD-Emulator.
– ”BD Drive” : use the Blu-Ray Disc drive.
* Transfer Rate Pacing for BD Emulator
When the BD Emulator function is activated, the transfer rate can be choose between two options.
– ”HDD Native” : maximum transfer rate.
– ”Equiv. to BD Drive” : same transfer rate than the BD Drive.
* Network Settings for Debug
Choose different network settings for the debugging than the settings used in usual settings.
– ”Single Settings” : use the same network settings for debugging than settings used in [Settings] > [Network Settings].
– ”Dual Settings” : use two different network settings.
* Connection Status List for Debug
Show the network information for the debugging.
* Connection Settings for Debug (Dual Settings)
Choose network settings for the debugging.
Note : the ”Network Settings for Debug” function have to be set on ”Dual Settings”.
* Pad Auto Detect
This function allows the console to automatically detect a paddle connected by USB.
– ”Off” : deactivate the Pad Auto Detect function.
– ”On” : activate the Pad Auto Detect function.
* Initialize Boot Parameters
Reset boot parameters to their default value.
– ”Yes” : reset boot parameters.
– ”No” : do not reset boot parameters.
* Update Server URL
Choose the server of firmware updates when selecting [Settings] > [System Update].
Example : http://www.myexampleserver.com/ps3updat.txt
Ps3updat.txt example :
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=1.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.100.001;
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=2.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.200.001;
* Video Upload Debug
When a video is uploaded on YouTube with the video upload function, the uploaded video is set to private.
– ”Off” : the Video Upload Debug function is deactivated.
– ”On” : the Video Upload Debug function is activated.
* Wake On LAN
Wake-on-LAN is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. The message is usually sent by a program executed on another computer on the same local area network. (http://en.wikipedia.org/wiki/Wake-on-LAN)
– ”Off” : deactivate the Wake On Lan function.
– ”On” : activate the Wake On Lan function, the console can be turned on by a network message.
* PlayStation ®Store Ad Clock
Change the clock time of the * Title Store Preview (Store).
– ”Off” : the PlayStation ®Store Ad Clock function is deactivated.
– ”On” : the
PlayStation ®Store Ad Clock function is activated.
* Dummy XMB (in game) Debug
This function checks how applications react while the XMBâ„¢ in game is used. If the resources debits are not enough, a message will be display in the notification window.
– ”Off” : the Dummy XMB(in game) Debug function is deactivated.
– ”On” : the Dummy XMB (in game) Debug function is activated.
* Dummy BGM Player Debug
This function checks how applications react while the BGM Player is used. If the resources debits are not enough, a message will be display in the notification window.
– ”Off” : the Dummy BGM Player Debug function is deactivated.
– ”On” : the Dummy BGM Player) Debug function is activated.
* GameUpdate Impose Test
The application will find a fake patch in order to test how the application will react when a patch is found.
– ”Off” : deactivate the GameUpdate Impose Test function.
– ”On” : activate the GameUpdate Impose Test function.
* Network Emulation Setting
Emulate the network in order to test how the application will react with networks troubles.
– ”Off” : the Network Emulation Setting function is deactivated.
– ”Option 1” : the Network Emulation Setting function is activated (packet delay time : 100ms).
– ”Option 2” : the Network Emulation Setting function is activated (bandwitch limitation : 132072 bps).
– ”Option 3” : the Network Emulation Setting function is activated (send packet loss : 5%).
* Network Emulation Status
Show information of the Network Emulation Setting function. This information is also showed when selecting an option in Network Emulation Setting function
* MediatedServices: Mediator URL
Set the mediator URL of Mediated Services.
* MediatedServices: Provider Data
Set the provider data of Mediated Services.
* MediatedServices: Notifications
Activate/deactivate the Mediated Services notifications.
– ”Off” : the MediatedServices Notifications function is deactivated.
– ”On” : the MediatedServices Notifications function is activated.
* WLAN Device
Activate/deactivate the wireless LAN device.
– ”Off” : deactivate the wireless LAN device.
– ”On” : activate the wireless LAN device.
Note : the wireless LAN device have to not be use to deactivate it
* NAT Traversal Information
NAT traversal techniques are typically required for client-to-client networking applications, especially peer-to-peer and Voice-over-IP (VoIP) deployments. (http://en.wikipedia.org/wiki/NAT_traversal)
* Adhoc SSID Prefix
Set the prefix name of the Ad-hoc SSID”™s. The default value is set for PSP devices.
* Disc Auto-Start at System Startup
Start the disc automatically when the system is turned on.
– ”Off” : deactivate the Disc Auto-Start at System Startup function.
– ”On” : activate the Disc Auto-Start at System Startup function.
Note : [System Settings] > [Disc Auto-Start] have to be turned on too.
* 3D Video Output
Set the video output to 3D.
– ”Automatic” : video output settings are automatically set.
– ”On” : force the 3D video output.
* Fake NP SNS Throttle
Fake a throttling (a delay between information sends) into the social network service.
– ”Off (60 sec)” : the Fake NP SNS Throttle function is deactivated, the throttling is set to 60 seconds.
– ”On (0 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 0 seconds.
– ”On (10 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 10 seconds.
– ”On (120 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 120 seconds.
– ”On (3600 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 3600 seconds.
– ”On (Throttle Closed)” : the Fake NP SNS Throttle function is activated, the throttling is deactivated.
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